Inside vs Outside English: Squirt, Swerve, Throw, and a Training Ball Drill That Makes Sidespin Visible

September 9, 2026

Jim Rempe Special Pool Training Ball and instruction booklet.

Ask ten league players what inside English does and you will get ten different answers, most of them wrong in some small way. Sidespin is the part of cue ball control that players pick up by feel, use inconsistently, and then blame for misses that were really aiming errors. It does not have to be that mysterious. Sidespin does four things to a shot, each of them predictable, and once you can name them you can practice them one at a time.

Inside and outside are defined by the cut, not the table

Before anything else, get the vocabulary right. Inside English is sidespin on the same side of the cue ball as the direction the object ball is being cut. If you are cutting the object ball to the left, left spin is inside. Outside English is the opposite side, so right spin on that same left cut is outside. There is no such thing as inside or outside on a dead straight shot, because there is no cut. Players who learn it as “left is inside” get it backwards half the time, and their compensation habits end up random.

Once the definition is clear, the rest follows. Outside English is the spin that helps the cue ball roll off the object ball with less friction, and inside is the spin that fights the natural rub between the balls. That single difference explains almost everything else about how the two behave.

The four effects of sidespin

Squirt, also called deflection

When you strike the cue ball off center, the cue ball leaves the tip on a line slightly away from the side you hit. Hit right English and the cue ball squirts left of where the cue is pointing. This happens on every shaft ever made, and it happens the instant the tip contacts the ball, before the cloth has any say. The amount depends on how far off center you hit and on the mass of the last few inches of the shaft. That is why low-deflection and carbon fiber shafts exist: a lighter front end squirts less, so the aim correction is smaller and easier to learn.

Swerve

Squirt pushes the cue ball one way; swerve pulls it back the other. A spinning cue ball with any downward angle on the cue curves as it travels, and the curve is toward the side of the spin. On a soft, long shot with the cue level, swerve can cancel most of the squirt. On a firm, short shot it barely has time to act. This is the reason sidespin feels so different at different speeds, and it is why players who “aim the same every time” with side miss more on slow shots than fast ones.

Throw

When the cue ball hits the object ball, the two rub for a fraction of a second, and that friction drags the object ball slightly off the line of centers. Cut-induced throw happens on every cut shot. Sidespin changes it. Outside English reduces throw because the cue ball’s surface is moving in the same direction as the object ball at contact, which is what people mean by “gearing” or “rolling” outside. Inside English adds throw, pushing the object ball further off line than the geometry says it should go. On a long, thin cut, the difference between inside and outside can be a full ball width at the pocket.

Rail rebound

Sidespin on the cue ball changes the angle it takes off a cushion. Running English, where the spin is in the direction of travel along the rail, opens the rebound angle and adds speed. Reverse English closes the angle and kills speed. This is the effect most players think of first, and it is the most useful one for position play, but it is the last one that matters on the way to the object ball.

When each one earns its place

Outside English is the working spin for most cut shots because it is forgiving. It cancels throw, it helps the cue ball roll naturally off the object ball, and it tends to be running English on the most common position routes. If you only learn one type of side, learn a touch of outside on medium cuts and get used to the squirt correction that comes with it.

Inside English is a tool for specific jobs. It holds the cue ball up when you need to shorten the angle off a rail, it lets you play a shot where the natural outside route would scratch, and it is the spin that makes certain rail-first and kick shots possible. The price is that inside adds squirt, adds throw, and both errors push the same direction, away from the pocket. Inside spin should be applied with a level cue, moderate speed, and a clear reason.

A drill that makes the spin visible

Most players never see what their tip is actually doing to the cue ball. The fix is a marked training ball. The Jim Rempe Training Ball is a two-sided cue ball printed with target zones for each type of spin on one face and a dense marking pattern on the other, plus a booklet of drills. It sells for $52.14 and pays for itself in one session. Here is how to use it for sidespin.

Set the training ball on the head spot with the beginner side facing you and line the marked center with the foot spot. Shoot straight down the table at the far cushion with no spin, and note where the ball returns. Now address the ball one tip to the right of center, keep the cue level, and shoot the same speed. The ball will squirt left, swerve back, and rebound off the cushion with the spin still on it. Watch the markings as it rolls. You will see the spin persist far longer than you expected, which is exactly why side spin carries over into the rebound angle. Repeat at one tip left, then at a half tip each way. Within twenty minutes the relationship between where you hit the ball and where it goes stops being a theory.

Flip the ball to the advanced side and put an object ball a diamond off the corner pocket for a medium cut. Shoot it with outside, then with inside, aiming the same contact point each time. The object ball will go into the pocket with outside and hit the near rail with inside on most tables. That is throw, and now you have seen it.

Aramith Tournament cue ball, the 2.25 inch Belgian phenolic cue ball used for consistent sidespin practice

Why the cue ball itself matters

Throw is friction, and friction changes with the surface of the ball. A dirty or chalk-caked cue ball throws more and skids more. An old bar-box cue ball that is a different size or weight than the object balls reacts differently off every contact. If you practice sidespin on a mismatched ball, the corrections you learn will not transfer to the table you compete on.

For a home table, the Aramith Tournament cue ball at $31.61 is the standard 2.25 inch Belgian phenolic ball most serious rooms use, and it matches Aramith object ball sets so throw behaves the way it does in competition. The Aramith Premier cue ball at $9.10 is the same size in the Premier resin, a sensible replacement for a house ball that has gone yellow and rough. If your home table is a Diamond, the Diamond CBDTN cue ball at $49.95 is Diamond’s own branded cue ball for its tables. Whatever you use, wipe it down before a sidespin session. Half of the “inconsistent” throw players complain about is chalk dust.

Featured Practice Tools and Cue Balls

Tip offset limits and the shaft you play with

There is a practical ceiling on how far off center you can strike. Past roughly half the distance from center to the edge of the cue ball, the tip starts to slide off and you miscue. Most useful sidespin lives inside one tip width of center. Players who think they need “maximum” English usually need better speed control instead, because a firm stroke with a half tip of side produces more useful spin on the object ball and off the rail than a soft stroke with a full tip.

Your shaft changes the size of the correction, not the direction. A traditional maple shaft with a 13mm tip squirts more than a modern low-deflection shaft, so the aim adjustment is bigger. That is not a flaw; it is a characteristic you learn. The catch is consistency. If you practice on one shaft and compete with another, everything you learned about squirt is off by a fixed amount. If you are shopping for a low-deflection option, our carbon fiber shaft category lists the current options, and the full pool cue catalog covers cues that ship with them installed.

A ten-minute routine to keep

Start every practice session with five rail-first shots at each of one tip left, one tip right, and center, at the same medium speed, using the training ball so you can see the spin. Then shoot ten medium cuts to a corner with outside, ten with inside, and note how many drop with each. Finish with five position shots where you deliberately use running English off a rail to reach a target zone. That is ten minutes, it covers all four effects, and it builds the reference the rest of your game depends on.

Sidespin never becomes automatic in the way center ball does, but it does become known. The players who use it well are not gifted. They have simply seen the cue ball do the same thing enough times to trust it. A marked ball, a clean cue ball, and a shaft you use every day are all it takes to get there. Everything else in our instructional accessories and cue ball categories is there when you want to go deeper.

About Corey Bernstein

Corey Bernstein is a competitive pool player, billiards equipment specialist, and co-owner of Quarter King Billiards in Wilmington, North Carolina. With over a decade of experience in the sport, Corey has competed in regional APA and BCA sanctioned tournaments and maintains an intimate knowledge of cue construction, shaft technology, and table mechanics. As a certified dealer for brands including Predator, McDermott, Jacoby, Viking, Lucasi, Meucci, Joss, and Cuetec, Corey personally tests and evaluates every cue that comes through the shop. His hands-on approach to the business means he has racked thousands of hours behind the table — breaking in shafts, comparing tip compounds, and dialing in the nuances that separate a good cue from a great one. When he is not behind the counter or on the table, Corey is researching the latest advances in low-deflection technology, carbon fiber shaft construction, and cue ball physics. His articles on Quarter King Billiards combine real-world playing experience with deep product knowledge to help players at every level find the right equipment for their game.

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